At the moment I’m working as level designer for Foundry Forty-Two, on Star Citizens persistent universe. I live in Mannheim, Germany, close to Frankfurt am Main.
I hold a bachelor’s degree in Game Design from Blekinge Institute of Technology since 2014. I have worked on three commercial projects before Star Citizen. SNOW (open-world sports game), Epigenesis (online multiplayer sports game) and my own Time of Day system for Unity 5, available on the Unity Asset Store.
I enjoy running, have a sweet spot for good story-driven games and work on developing my knowledge in C++ or C# in my spare time.