Position: Level designer
Website: https://robertsspaceindustries.com/
Platform: PC
Release date –
PC: Pre-alpha access
Engine: Lumberyard

I’m currently working as a level designer at Foundry 42 in Frankfurt on the persistent universe for Star Citizen.

I will update this page in the future with more information as it gets released, for now check out the video where I talk a bit about modularity in the game.